Together Alex Tam, Aza Raskin, Gretchen Wustrack and Aaron Sklar address the inadequacies of health care applications while providing design solutions to growing user barriers.
Whether or not you have a chronic condition, the goal of the game is to stay as healthy as you can for as long as you can. But we all know that it requires discipline to live a healthy life. This session showcases applications using gamification as a way to better engage patients. Let’s play!
What is the best way to make sure patients use the technologies designed to help manage their conditions and promote their wellness? Design them to be forgotten. Integrate them to disappear in the landscapes of their daily lives. At Health 2.0 Europe 2012 Matteo Penzo presented on pervasive technologies and led an audience Q&A about design and patient engagement.